에뮬레이터의 중요성은 컴퓨터에서 안드로이드 환경을 흉내 내고 안드로이드 폰을 구입하지 않고도 안드로이드 앱을 설치하고 실행하는 것을 매우 쉽게 만들어주는 것입니다. 누가 당신이 두 세계를 즐길 수 없다고 말합니까? 우선 아래에있는 에뮬레이터 앱을 다운로드 할 수 있습니다.
A. Nox App . OR
B. Bluestacks App .
Bluestacks는 매우 대중적이므로 개인적으로 "B"옵션을 사용하는 것이 좋습니다. 문제가 발생하면 Google 또는 Naver.com에서 좋은 해결책을 찾을 수 있습니다.
Bluestacks.exe 또는 Nox.exe를 성공적으로 다운로드 한 경우 컴퓨터의 다운로드 폴더 또는 다운로드 한 파일을 일반적으로 저장하는 곳으로 이동하십시오.
찾으면 클릭하여 응용 프로그램을 설치하십시오. PC에서 설치 프로세스를 시작해야합니다.
다음을 클릭하여 EULA 라이센스 계약에 동의하십시오.
응용 프로그램을 설치하려면 화면 지시문을 따르십시오.
위 사항을 올바르게 수행하면 소프트웨어가 성공적으로 설치됩니다.
이제 설치 한 에뮬레이터 애플리케이션을 열고 검색 창을 찾으십시오. 지금 입력하십시오. - FunDoRoo 앱을 쉽게 볼 수 있습니다. 그것을 클릭하십시오. 응용 프로그램 창이 열리고 에뮬레이터 소프트웨어에 응용 프로그램이 표시됩니다. 설치 버튼을 누르면 응용 프로그램이 다운로드되기 시작합니다. 이제 우리는 모두 끝났습니다.
그런 다음 "모든 앱"아이콘이 표시됩니다.
클릭하면 설치된 모든 응용 프로그램이 포함 된 페이지로 이동합니다.
당신은 FunDoRoo 상. 그것을 클릭하고 응용 프로그램 사용을 시작하십시오.
FunDoRoo™ is a physical activity curriculum developed and tested to improve motor skills of youth with and without developmental disabilities. This physical activity curriculum was implemented at home by parents during six months and led to improvements in motor skills such as body coordination, strength & agility. The FunDoRoo mobile app has three components: Activities, Daily Plans, and Tools. The Activities feature includes images and written descriptions as well as demo videos of each of activities in three categories: body preparation (warm-up), strengthening (muscle and bone building) and games. The text descriptions of the activities, in combination with the illustrations, provide a complete reference as to how to lead each activity, including the sports equipment needed. The videos feature step-by-step instructions on how to set-up and carry out the activities, and show adults and children doing activities together in small indoor spaces as well as in the outdoor setting. The activities and games shown in the videos are demonstrated by youth with and without developmental disabilities and their families, a physical activity instructor, and do not include actors. In the Daily Plans feature, FunDoRoo has lesson/activity plans that are 25-45+ minutes long. The 50 pre-made plans include the activities from the curriculum. The plans follow a progression for duration as well as for difficulty of the included activities. The plans indicate as well the total estimated duration and whether they are better suited for small spaces or if little equipment is needed. It is also possible to customize and design new lesson plans within a few clicks. The Tools feature includes videos and tutorials as to how to use the mobile application, how to modify activities, how to create your own plan, safety measures to avoid injuries, and a tracking calendar. The content of FunDoRoo mobile application has been submitted for copyright for intellectual property. What is different about FunDoRoo from other mobile applications? FunDoRoo was based on the principle that children should enjoy movement and being active should be fun, interesting and challenging. All of the activities included in FunDoRoo have game-like situations. All games have been designed so they can be played by one child and one adult but can be played by more players! The games and activities have recommendations as to how to make them less or more challenging, and can be adapted to players of different skill levels. While when we designed FunDoRoo we thought of parents and children being active together; this mobile application can also be used by physical educators, physical therapists, or anybody leading physical activity for children. Try for yourself using FunDoRoo to have a fun physical activity routine with your family and then let us know what you think! We hope you enjoy begin physically active together as a family. Publications related to the contents of FunDoRoo: Rubin, DA, Duran, AT, Haqq, AM, Gertz, E, Dumont-Driscoll, M. Changes in Cardiometabolic Markers in Children with Prader-Willi Syndrome and Nonsyndromic Obesity following Participation in a Home-Based Physical Activity Intervention. Pediatric Obesity. In press. Rubin, DA, Wilson, KS, Honea, KE, Castner, DM, McGarrah, JG, Rose, DJ, Dumont-Driscoll, M. An evaluation of the implementation of a parent-led, games-based physical activity intervention: the Active Play at Home quasi-randomized trial. Health Education Research. In press. Rubin, DA, Wilson, KS, Rose, DJ, Wiersma, LD, Dumont-Driscoll M. (2016). Implementation of a home-based physical activity curriculum in children with and without Prader-Willi Syndrome. Med Sci Sports Exerc. 48(5 Suppl 1):768. doi: 10.1249/01.mss.0000487306.43573.4c. Rubin, DA, Wilson, KS, Wiersma, LD, Weiss, JW. and Rose, DJ. (2014) Rationale and design of active play @ home: a parent-led physical activity program for children with and without disability. BMC Pediatrics,14:41.